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Daphne singe game frontend
Daphne singe game frontend







  1. #Daphne singe game frontend how to
  2. #Daphne singe game frontend movie
  3. #Daphne singe game frontend generator
  4. #Daphne singe game frontend driver
  5. #Daphne singe game frontend archive

samples.cpp - Raised MAX_DYNAMIC_SAMPLES to 32 (from to allow additional sound samples to be mixed (for SINGE games).input.cpp - modified process_event so that it routes input handling to singe.

#Daphne singe game frontend driver

game.h - added GAME_SINGE to the driver enumeration declaration.

#Daphne singe game frontend generator

  • linit.c - Added a Mersenne Twister random number generator as a lua plugin (written by Luiz Henrique de Figueiredo).
  • + Added internal variable g_pause_state for tracking complex pause states Useful when pausing playback isn´t enough or when it is necessary to know who paused the game (the user or the program). "singeQuit" - Causes Daphne to terminate execution. "singeGetPauseFlag" - For tracking complex pause states. In ldp.h (LDP_ERROR, LDP_SEARCHING, LDP_STOPPED, LDP_PLAYING, LDP_PAUSE). "discGetState" - Returns the state of the VLDP according to the enumeration found "keyboardSetMode" - Sets the keyboard mode. "keyboardGetMode" - Returns a value representing keyboard mode (MODE_FULL, MODE_NORMAL).
  • singeproxy.cpp - Added the following functions on the lua scripts side:.
  • singeproxy.h - Added function declarations to the proxy.
  • + Added functions to the SINGE library for keyboard mode and get_vldp status.
  • singe_interface.h updated to version 4.
  • Updated lua engine to from 5.1.1 to 5.1.4.
  • Revised linux makefile.vars files (x86 and 圆4), plain "Makefile", and added Makefile.linux to the singe folder.ĭaphne with Singe can now be compiled under Linux.
  • Revised "how_to_compile" windows and unix text files.
  • Fixed sample callback feature so it runs in the main thread and not the audio thread.
  • Added SINGE function "discSkipToFrame".
  • Dragon´s Lair and Space Ace Euro improvements (MarkB)Ĭhanged tonegen so that odd channels are outputted to left channel and even go to right channelĬhanged LairEuro´s graphics rendering to follow the schematics.Īlso made computer generated sound on right channel only.
  • Added "-fullscreen_window" and "-scalefactor" command-line options (rdg).
  • #Daphne singe game frontend how to

    Dump all the video files into the Singe/ActionMax folder and then take a look at the batch files in the daphne-singe-win32-x.x folder for how to run it.

    daphne singe game frontend

    You´ll need at least the ActionMax Intro and the game you want (or grab the torrent!).

    #Daphne singe game frontend archive

    If you just want to play the games, grab the latest daphne-singe-win32 archive and some video files. Installing SINGE and the ActionMax emulator isn´t quite as easy as we´d like. One other title has been rumored to exist, but as of yet, we´ve not been able to find it (if you have it, please let us know!): * Sonic Fury (Jet Game, included in system package) * The Rescue of Pops Ghostly (Haunted House) * Hydrosub: 2021 (Underwater Future Sub Simulator)

    #Daphne singe game frontend movie

    * Blue Thunder (based on 1983 movie Blue Thunder) 38 Ambush Alley (Cop Simulator, Live Action) While the emulator isn´t technically a true emulator, it does allow you to play the five existing ActionMax titles: A short target practice scenario was displayed, then the game began, with the target sensor glowing red every time a hit was registered, keeping count on the base unit. After minimal video instruction, the target sensor was placed on the appropriate spot on the television´s screen via the included suction cup. After connecting the components to the base unit and the base unit to any standard VCR, the player inserted the videotape game into the VCR and pressed ´play´. Batteries or a power supply were not included. The original package came bundled with the base unit, light gun, television sensor, headphones, connection cables, documentation and one game, "Sonic Fury". From :Īction Max from Worlds of Wonder (WoW), released in the US in 1987, was a unique, if simple and ultimately unimpressive game system that used special pre-recorded VHS video tapes for software. Rather than a few simple demos to show the capabilities of SINGE, we created an emulator for the Worlds of Wonder ActionMax console. * Analog and Digital Input Device Support * Multi-channel, Overlapping, Stereo Sound

    daphne singe game frontend

    SINGE provides numerous features to the game developer. All the features needed to develop your own game are made available through a simple application programming interface (API). SINGE (named after the dragon in Dragon´s Lair) is a Lua-based scripting system that allows for rapid prototyping of new laserdisc games, or the creation of entirely new games! The langauge is easy to learn, very powerful, and fast. SINGE is an add-on for the Daphne Laserdisc Emulator. OGG files for the ActionMax games in the singeActionMax folder and run theĪppropriate batch file for the game you wish to play. To use this build of Daphne to play ActionMax games, simply place the M2V and Welcome to the new Unzip-And-Go Daphne with Singe! It´s still not great, but it can at least be performed by actual humans now. Due to popular demand (no kidding - we were linked on several retrogaming and emulation sites!), we´ve made the installation for SINGE on Windows quite a bit easier.









    Daphne singe game frontend